Description
Pushback is an essential mechanic in fighting games that influences positioning, spacing, and strategy. When a character blocks an incoming attack, the game often moves both characters slightly apart. This serves multiple purposes: it helps prevent relentless aggression from the attacker, gives the defender a moment to reassess their position, and can create opportunities for counterattacks. The amount of pushback can vary depending on the game, the specific attack, and other situational factors. Understanding pushback is crucial for mastering spacing and timing, as it affects how players approach both offensive and defensive maneuvers. Effective use of pushback can mean the difference between maintaining pressure and giving your opponent a chance to turn the tables.
Examples
- In 'Street Fighter V', when Ryu blocks Ken's heavy punch, the pushback distance ensures that Ken can't immediately follow up with another close-range attack, providing Ryu with a brief moment to plan his next move.
- In 'Tekken 7', blocking a powerful move like Heihachi's 'Demon Uppercut' will push both characters apart, often leading to a reset in neutral game where both players start strategizing their next approach.
Additional Information
- Pushback mechanics can vary significantly from one fighting game to another, affecting overall strategies and character balance.
- Some games allow players to reduce pushback through advanced techniques like 'perfect blocking' or 'just guarding'.