Description
In the realm of fighting games, a 'Proximity Unblockable' refers to a specific kind of move or attack that, when executed, becomes unblockable if the opponent is within a certain proximity. This means that the defending player cannot use the standard blocking mechanic to avoid damage, often catching them off guard and leading to significant damage or a change in momentum. These moves are designed to force players into thinking more strategically about their positioning and approach. Proximity unblockables can vary in execution and range, but they typically serve as powerful tools in a player's arsenal, often requiring precise timing and spacing to effectively utilize. They add a layer of depth to the gameplay, ensuring that players cannot rely solely on blocking to defend against all forms of attacks.
Examples
- Street Fighter 4: Gouken's counter move 'Kongoshin' can be considered a proximity unblockable when timed correctly, as it counters any physical attack within a certain range.
- King of Fighters XIV: Ryo Sakazaki has a move called 'Haoh Shoukou Ken' which becomes unblockable if the opponent is within a specific range when executed.
Additional Information
- Proximity unblockables often require high skill to execute effectively, balancing their high reward with high risk.
- These moves can serve to break defensive play, encouraging a more dynamic and aggressive approach.