Proximity Normal

A type of normal attack in fighting games that changes based on the distance between the characters.

Description

In the realm of fighting games, a Proximity Normal is a unique type of normal attack that varies depending on how close the player's character is to their opponent. These attacks are designed to optimize a character's combat effectiveness by altering their moveset to suit different ranges. For example, a character might perform a quick jab when close to an opponent but execute a longer-reaching punch when further away. This mechanic allows for a more dynamic and strategic approach to combat, encouraging players to think about positioning and distance as they plan their attacks.

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Additional Information

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