Description
In the realm of fighting games, a Proximity Normal is a unique type of normal attack that varies depending on how close the player's character is to their opponent. These attacks are designed to optimize a character's combat effectiveness by altering their moveset to suit different ranges. For example, a character might perform a quick jab when close to an opponent but execute a longer-reaching punch when further away. This mechanic allows for a more dynamic and strategic approach to combat, encouraging players to think about positioning and distance as they plan their attacks.
Examples
- In Street Fighter III, Ryu has a Proximity Normal where his standing light punch changes from a short jab to a longer-reaching punch depending on how far he is from his opponent.
- In King of Fighters XIV, Kyo Kusanagi's close standing heavy punch changes to a different animation and hitbox when he is further away from his opponent, offering different tactical advantages.
Additional Information
- Proximity Normals often require players to master both the close and far variations to fully utilize a character's potential.
- These mechanics add depth to gameplay, making matches more unpredictable and engaging.