Description
Proximity Block is a feature in fighting games that automatically makes a character enter a blocking stance when their opponent's attack comes within a specific range, even if the attack doesn't make contact. This mechanic can influence gameplay strategy, as it forces players to remain defensive when their opponent is close, potentially limiting their options for counter-attacking or moving freely. Understanding Proximity Block can be crucial for both offensive and defensive strategies, as players can exploit this mechanic to pressure their opponents into making mistakes or to create openings for attacks.
Examples
- In 'Street Fighter V', when Ryu's Hadouken comes close to an opponent, they automatically enter a blocking stance, even if the projectile hasn't hit them yet. This can limit their movement and options.
- In 'Mortal Kombat 11', Scorpion's Spear attack causes opponents to block if they're within range, making it a useful tool for spacing and controlling the flow of the match.
Additional Information
- Proximity Block can be used strategically to force opponents into a defensive position, creating opportunities for mix-ups and pressure.
- Understanding the range at which Proximity Block activates for different attacks can give players a tactical advantage during matches.