Description
Proration is a crucial mechanic in fighting games that ensures matches remain balanced and fair. When a character executes a series of attacks or combos, the damage of subsequent hits is often reduced to prevent any one character from becoming too dominant. This reduction is calculated based on several factors, such as the length of the combo, the types of moves used, and sometimes even the character's specific attributes. By implementing proration, game developers can maintain a competitive environment where skill and strategy are more important than exploiting high-damage combos. It encourages players to think more creatively and strategically about how they construct their attack sequences, rather than relying on a single, repetitive strategy.
Examples
- In 'Street Fighter V', proration is applied to combo attacks to ensure that the longer the combo, the less damage each successive hit does. This prevents players from relying solely on long, repetitive combos to win matches.
- In 'Guilty Gear Strive', proration affects both damage and meter gain. As a combo progresses, not only does the damage decrease, but the amount of meter gained from each hit also reduces, adding an extra layer of strategic depth.
Additional Information
- Proration helps to balance characters with high combo potential against those with stronger individual moves.
- Different games have unique proration systems, which can vary in complexity and impact on gameplay.