Description
In fighting games, 'Projectile Invincible' refers to a specific state or move where a character cannot be hit or affected by projectile attacks, such as fireballs or energy blasts. This feature allows players to strategically avoid or counter projectile-based attacks from their opponents, creating opportunities for offense or defense. Projectile invincibility can be temporary, often tied to a specific move or action, and is usually indicated through visual or audio cues in the game. It adds a layer of depth and strategy, requiring players to think about timing and positioning when using or countering projectiles.
Examples
- In 'Street Fighter V', Ryu's 'Shoryuken' move offers a brief moment of projectile invincibility during its startup frames, allowing him to avoid fireballs and other projectiles while executing the move.
- In 'Mortal Kombat 11', Sub-Zero's 'Slide' move grants him projectile invincibility, enabling him to slide under projectiles and close the distance to his opponent quickly.
Additional Information
- Projectile invincibility can be a crucial tool for characters who struggle against zoning tactics, where opponents use projectile attacks to control space and keep them at a distance.
- Understanding the timing and duration of projectile invincibility can greatly enhance a player’s defensive and offensive strategies, turning the tide of a match.