Description
In the realm of fighting games, a 'Projectile' refers to any attack where a character sends out an object or energy blast to strike their opponent from a distance. These moves are a staple of fighting games, adding a strategic layer to combat by allowing players to control space, zone opponents, and pressure them into making mistakes. Projectiles can vary widely in speed, size, and properties, often reflecting the unique abilities and personalities of the characters who wield them. They can be simple fireballs, energy waves, or even more elaborate objects like boomerangs and bombs. Mastering the use of projectiles is crucial for many characters, as it can create openings for combos, force opponents to jump or block, and generally dictate the pace of a match.
Examples
- Ryu's Hadouken in Street Fighter: A classic example where Ryu thrusts his palms forward to release a blue energy ball that travels across the screen.
- Sub-Zero's Ice Ball in Mortal Kombat: This move involves Sub-Zero throwing a ball of ice that freezes his opponent on contact, providing a significant strategic advantage.
Additional Information
- Projectiles can often be countered by certain moves, such as 'reflectors' or 'parries'.
- Some projectiles can be charged for more damage or different effects, adding another layer of strategy.