Pre-Jump

The Pre-Jump phase is a brief period before a character leaves the ground when a jump is initiated in a fighting game.

Description

In fighting games, the pre-jump phase refers to the short window of time between when a player inputs a jump command and when the character actually starts to ascend. During this phase, usually lasting only a few frames, the character is grounded but cannot perform most actions such as blocking or attacking. This mechanic adds an extra layer of strategy, as players must carefully time their jumps to avoid being punished by their opponents. Understanding the pre-jump phase is crucial for high-level play, as it can be exploited for setting up traps or predicting an opponent's movements. Additionally, different characters and games may have varying pre-jump durations, influencing play styles and tactics.

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Additional Information

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