Description
In fighting games, when a player’s attack is blocked by their opponent, the situation is evaluated in terms of frames. Depending on the attack, the player can be at a frame advantage (plus), a frame disadvantage (minus), or neutral. If a move is plus on block, the attacker recovers before the defender, possibly allowing the attacker to continue their offense. If a move is minus on block, the defender recovers first, giving them a chance to retaliate. Neutral on block means both players recover simultaneously, leading to a balanced situation. Understanding these scenarios is crucial for strategic play, helping players decide when to press their advantage or when to defend.
Examples
- In Street Fighter V, Ryu’s standing medium punch is +3 on block, allowing him to continue pressuring his opponent.
- In Tekken 7, Kazuya’s Demon God Fist is -13 on block, making it punishable if the opponent reacts quickly enough.
Additional Information
- Knowing the frame data for different moves can greatly enhance a player’s ability to make informed decisions during matches.
- Some characters have moves that are specifically designed to be safe on block, giving them a tactical edge in maintaining pressure.