Description
Plinking, also known as Piano-ing, is a method used by players in fighting games to ensure that their inputs for specific moves are registered more accurately and consistently. This technique involves pressing two or more buttons in quick succession, with the primary button being input slightly before the secondary button. The process creates a 'double-tap' effect that increases the chances of the game registering the desired move. Plinking can be especially useful for executing difficult combos or moves that require precise timing, making it a valuable skill for competitive players. The technique derives its name from the sound produced when pressing the buttons, reminiscent of plucking a string or playing a piano.
Examples
- In Street Fighter IV, players often use plinking to reliably execute one-frame links, where the timing window for a combo is only one frame.
- In Tekken 7, players employ plinking to ensure that their electric wind god fist (EWGF) inputs are accurate, reducing the risk of errors during high-stakes matches.
Additional Information
- Plinking is not universally accepted in all fighting games, and some communities view it as an unintended exploit.
- The technique requires practice to master, as the timing between button presses is crucial for success.