Description
Plink, short for 'priority linking,' is a technique used by competitive fighting game players to increase the reliability of executing difficult inputs. By pressing two buttons nearly simultaneously, but one frame apart, players can create a more forgiving window for input recognition by the game's engine. This is particularly useful for executing complex combos and links that require high precision timing. Plinking effectively extends the input window by one frame, making it easier to perform moves that otherwise have very tight timing constraints. Though it can be challenging to master, plinking is a valuable skill for players looking to optimize their performance and consistency in matches. It is often used in games like Street Fighter IV and Marvel vs. Capcom 3, where precise timing is crucial for high-level play.
Examples
- In Street Fighter IV, players often use plinking to perform difficult combo links that require one-frame timing, such as Ryu’s crouching medium punch into crouching medium kick.
- Marvel vs. Capcom 3 players might use plinking to execute air dashes more consistently, allowing for faster and more unpredictable movement during matches.
Additional Information
- Plinking can be practiced in training modes to improve muscle memory and timing.
- While effective, plinking requires a high level of dexterity and practice to perform consistently under pressure.