Description
In fighting games, an 'Opener-Ender' sequence is a fundamental concept that helps players create effective and damaging combos. The opener is the first move in the sequence, designed to connect with the opponent and initiate a combo. This can be a simple punch, kick, or a more complex special move. Once the combo is initiated, the player can string together various attacks to maximize damage. The ender is the final move in the sequence, which is used to conclude the combo, often adding significant damage or setting up the opponent for a disadvantaged position. Mastering the timing and execution of opener-ender sequences is crucial for competitive play, as it can turn the tide of a match and showcase a player's skill.
Examples
- In 'Street Fighter V', Ryu's light punch can serve as an opener, leading into a series of mid-level attacks, and ending with a powerful Hadouken as the ender.
- In 'Mortal Kombat 11', Scorpion can use his spear attack as an opener, follow up with multiple slashes, and finish the combo with his iconic Hellfire move as the ender.
Additional Information
- Opener-Ender sequences often require precise timing and execution to be effective.
- Practicing these sequences in training mode can significantly improve a player's performance in competitive matches.