Description
In fighting games, 'On Block' refers to the scenario where an attack hits the opponent's guard instead of landing as a successful hit. When an attack is blocked, the defending character typically takes reduced damage or no damage at all. Blocking successfully can prevent the attacking character from following up with additional attacks immediately, due to the block stun—a brief period during which the attacker is unable to act. Understanding the concept of 'On Block' is crucial for both offensive and defensive strategies. It helps players decide when to pressure their opponent and when to anticipate a counter-attack, making it a fundamental aspect of high-level play.
Examples
- In 'Street Fighter V', Ryu's Heavy Punch is -2 on block, meaning after the opponent blocks it, they have a 2-frame advantage to act before Ryu can respond.
- In 'Tekken 7', Kazuya's Electric Wind God Fist is +5 on block, allowing him to maintain offensive momentum even if the move is blocked.
Additional Information
- Block stun duration varies between different moves and characters.
- Some moves are designed to be safe on block, meaning they offer minimal disadvantage to the attacker.