Description
In fighting games, a 'Normal Move' refers to a basic attack that can be executed by a character without the need for complex inputs or special conditions. These moves form the foundation of a character's offensive and defensive arsenal, allowing players to perform quick and straightforward actions like punches, kicks, and other basic strikes. Normal moves are essential for creating combos, applying pressure on opponents, and controlling space within the game environment. They are generally categorized based on the button used (e.g., light punch, heavy kick) and the direction pressed (e.g., standing, crouching, jumping). Understanding and mastering normal moves is crucial for any player aiming to improve their skills in fighting games, as they are frequently used in both casual and competitive play.
Examples
- In 'Street Fighter V,' Ryu's standing medium punch is a normal move that can be used to poke at opponents and start combos.
- In 'Tekken 7,' Kazuya's crouching left kick is a normal move that can disrupt an opponent's attack and create an opening for more powerful moves.
Additional Information
- Normal moves are generally faster and safer to use compared to special moves, making them reliable options in various situations.
- Mastering the range and timing of normal moves is essential for controlling the pace of a match and effectively countering opponents.