Description
In the fighting games industry, a 'Normal' refers to a fundamental attack that characters can perform without any complex input. These attacks are the building blocks of a character's arsenal and are typically executed by pressing a single button, such as a punch or kick button. Normals come in various forms, including light, medium, and heavy attacks, each with different speed, range, and damage. They are essential for creating combos, applying pressure on opponents, and controlling space during a match. Understanding and effectively using Normals is crucial for any player aiming to excel in a fighting game, as they form the core of most offensive and defensive strategies.
Examples
- Ryu's crouching medium kick in Street Fighter V: This move is a staple in Ryu's toolkit, offering good range and allowing him to combo into his Hadouken special move.
- Scorpion's standing punch in Mortal Kombat 11: A quick and effective Normal that can be used to start combos or interrupt the opponent's attacks.
Additional Information
- Normals can vary greatly between characters, making each one unique in terms of playstyle and strategy.
- Mastering the use of Normals is often the first step in learning a new character and improving overall gameplay.