Description
In the context of fighting games, a Negative Penalty is designed to discourage players from adopting overly defensive or passive strategies that can make matches less engaging. This mechanic typically works by imposing a disadvantage, such as a reduction in health or meter, on players who are not actively engaging their opponent. The goal is to promote a more dynamic and aggressive style of play, ensuring that matches remain exciting and competitive. By penalizing passivity, developers encourage players to take risks and engage more actively, leading to a more enjoyable experience for both players and spectators.
Examples
- In Guilty Gear XX, if a player backdashes or runs away for too long, they receive a 'Negative Penalty,' which significantly reduces their Tension Gauge, making it harder to perform special moves.
- BlazBlue: Central Fiction also employs a Negative Penalty system where players who continuously retreat or avoid confrontation will see their Barrier Gauge deplete, making them more vulnerable to attacks.
Additional Information
- Negative Penalty systems are often implemented to balance gameplay and keep matches engaging.
- These penalties encourage players to adopt a more aggressive strategy, promoting a higher level of skill and excitement.