Minus

In fighting games, 'minus' refers to the frame disadvantage a character experiences after performing a move. It indicates how long a player is vulnerable before they can block or perform another action.

Description

In the world of fighting games, understanding frame data is crucial, and 'minus' is a key concept within this data. When a character is 'minus' after performing a move, it means they are at a disadvantage, leaving them open to counter-attacks from their opponent. This frame disadvantage is measured in frames, the smallest units of time in the game. For instance, if a move is 'minus 5', the character will be vulnerable for 5 frames before they can act again. This knowledge helps players strategize and decide which moves are safe and which can leave them exposed. Recognizing when an opponent is in a 'minus' state can turn the tide of battle, allowing for punishing counter-attacks and combos. It's a fundamental aspect that both casual and professional players need to grasp to improve their gameplay and competitive edge.

Examples

Additional Information

References

Back to Home