Description
In the world of fighting games, understanding frame data is crucial, and 'minus' is a key concept within this data. When a character is 'minus' after performing a move, it means they are at a disadvantage, leaving them open to counter-attacks from their opponent. This frame disadvantage is measured in frames, the smallest units of time in the game. For instance, if a move is 'minus 5', the character will be vulnerable for 5 frames before they can act again. This knowledge helps players strategize and decide which moves are safe and which can leave them exposed. Recognizing when an opponent is in a 'minus' state can turn the tide of battle, allowing for punishing counter-attacks and combos. It's a fundamental aspect that both casual and professional players need to grasp to improve their gameplay and competitive edge.
Examples
- In Street Fighter V, Ryu's standing heavy punch is 'minus 2' on block, meaning he's at a slight disadvantage and must be cautious of immediate counter-attacks.
- In Tekken 7, Kazuya's Hell Sweep is 'minus 13' on block, giving opponents a significant window to punish him with fast, heavy-hitting moves.
Additional Information
- Understanding 'minus' frames helps players avoid risky moves that can be heavily punished.
- Advanced players often use frame data to optimize their strategies and predict opponents' actions.