Description
In the fighting games industry, a Medium Kick is a type of attack that serves as an intermediate option between light and heavy kicks. This move typically balances speed and power, making it versatile for both offensive and defensive strategies. Medium Kicks often have moderate startup time and recovery, making them less risky than heavy attacks, yet more damaging than light kicks. They can be used to interrupt opponents, extend combos, or apply pressure. The specific attributes of a Medium Kick, such as range and frame data, can vary from one game to another, but they generally serve as a reliable tool for players to control the pace of a match.
Examples
- In 'Street Fighter V,' Ryu's Medium Kick can be used to poke at opponents from a safe distance, setting up for more complex moves.
- In 'Tekken 7,' Kazuya's Medium Kick is useful for juggling opponents in mid-air, allowing for extended combo sequences.
Additional Information
- Medium Kicks often have unique properties in different fighting games, such as being cancellable into special moves or supers.
- Players often use Medium Kicks to confirm hits before committing to more powerful attacks.