Description
In fighting games, 'Magnet Hands' refers to a situation where a character's attack, grab, or throw seemingly connects with an opponent from a range that appears to be beyond its intended reach. This can create the impression that the character has an almost magnetic ability to pull the opponent into their grasp, hence the name. It often occurs due to generous hitboxes or lenient collision detection, making it feel like the character's hands or attacks have extended reach. While it can be a source of frustration for players on the receiving end, it is also a quirky and memorable aspect of some fighting games.
Examples
- In 'Street Fighter V', Zangief’s command grab can sometimes grab opponents from what looks like an impossible distance, making players feel like they were unfairly pulled into his grasp.
- In 'Super Smash Bros. Ultimate', characters like Ganondorf and Bowser have throws that can connect from farther away than expected, often surprising players who thought they were safe.
Additional Information
- Magnet Hands can vary greatly between different games and characters, depending on how the developers have designed hitboxes and collision detection.
- While it can be frustrating, some players learn to use Magnet Hands to their advantage, incorporating it into their strategies.