Description
In the context of fighting games, 'Magic 4' refers to a specific type of move that is executed quickly and can interrupt an opponent's attack or movement. This term is often associated with the '4' button on a fighting game controller, which typically represents a kick move in many games. The 'Magic' part of the term highlights the move's ability to disrupt the opponent's strategy and create openings for combos or additional attacks. Due to its speed and efficiency, the Magic 4 is a popular tool among players for countering aggressive opponents and establishing control in a match. It's particularly useful for punishing whiffs or catching opponents off-guard, making it a staple in many players' arsenals.
Examples
- In 'Tekken 7', many characters have a quick standing 4 kick that can be used as a Magic 4. For instance, the character Jin Kazama can use his standing 4 to interrupt an opponent's attack and follow up with a juggle combo, turning the tide of the match.
- In 'Soulcalibur VI', characters like Kilik have a fast kick mapped to the 4 button that acts similarly to the Magic 4 in other games. This move can be used to stop an opponent's rush and create an opportunity for a counter-attack.
Additional Information
- The concept of Magic 4 can vary slightly across different fighting games but generally retains its quick and interrupting nature.
- Mastering the timing and application of Magic 4 moves can significantly enhance a player's defensive and offensive capabilities.