Loop

A sequence of attacks or moves that can be repeated multiple times in succession.

Description

In the context of fighting games, a 'loop' refers to a series of moves or attacks that a player can execute repeatedly, chaining one move into the next in a cyclical manner. Loops are often used to maintain pressure on an opponent, control the pace of the match, or maximize damage. They can vary in complexity from simple two-move sequences to intricate combinations that require precise timing and execution. Mastering loops can give players a significant advantage, as it allows them to exploit openings and keep their opponents in a defensive state. However, loops can also be risky if the opponent manages to break free, as they often leave the player vulnerable to counterattacks.

Examples

Additional Information

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