Description
In the fighting games industry, a 'Limit Break' refers to a powerful move or ability that becomes available to a player once specific conditions are met, such as a character's health reaching a critical low or a special meter filling up. These moves are designed to turn the tide of battle, offering a last-ditch effort to secure victory or mount a comeback. Limit Breaks can be visually spectacular and devastatingly effective, often featuring elaborate animations and significant damage potential. This mechanic adds a layer of strategic depth, as players must decide the optimal moment to unleash their Limit Break for maximum impact.
Examples
- In Final Fantasy VII, characters can use Limit Breaks when their Limit Gauge is full. For instance, Cloud Strife's Omnislash is a series of rapid sword attacks that can deal massive damage to opponents.
- In the game Dragon Ball FighterZ, characters can perform a 'Sparking Blast' once per match. This move temporarily boosts their abilities, regenerates health, and can turn the tide of battle if used wisely.
Additional Information
- Limit Breaks often require careful timing and strategy, as using them at the wrong moment can waste their potential.
- They are usually accompanied by unique animations and sound effects, making them visually and audibly distinct from regular moves.