Description
In the context of fighting games, a 'Ledgetrap' is a tactical maneuver where a player positions themselves near the edge of the stage, anticipating and countering their opponent's recovery options. This strategy is crucial in games like Super Smash Bros., where characters can cling to the ledge to recover from off-stage situations. By effectively ledgetrapping, a player can maintain stage control and apply pressure, forcing their opponent into unfavorable situations. The objective is to predict the opponent's actions, whether they attempt to jump back onto the stage, attack, or use other recovery moves, and respond accordingly to either deal damage or secure a knockout.
Examples
- In Super Smash Bros. Ultimate, a common ledgetrap setup involves using projectiles to cover multiple recovery options, making it difficult for the opponent to return safely. For instance, Samus can use her Charge Shot to restrict the opponent's movements while staying ready to punish with a grab or aerial attack.
- In Dragon Ball FighterZ, players often use ledgetrapping by timing their attacks to catch opponents as they attempt to recover from being knocked to the edge of the screen. By doing so, they can keep the pressure on and potentially extend their combos for more damage.
Additional Information
- Effective ledgetrapping requires a deep understanding of the opponent's character recovery options and common habits.
- Practicing various ledgetrap setups and responses can significantly improve a player's edge-guarding skills, leading to more consistent wins.