Description
In the fighting games industry, the term 'Last Arc' refers to a climactic and often dramatic move or series of moves that can turn the tide of a match, typically employed when a player is on the brink of defeat. These moves are usually high-risk, high-reward and require precise timing and execution. The Last Arc can serve as a game's finishing touch, providing a thrilling conclusion that keeps both players and spectators on the edge of their seats. The concept amplifies the excitement and unpredictability inherent in fighting games, making every match a potential nail-biter up until the very last second.
Examples
- In Street Fighter V, Ryu's Critical Art move, Shinku Hadoken, can serve as a Last Arc. When a player is low on health, executing this move successfully can shift the momentum and secure a win.
- In Tekken 7, Akuma’s Raging Demon is a move that acts as a Last Arc. It requires precise input and timing but can deal massive damage, potentially turning the tables in a closely contested match.
Additional Information
- Last Arc moves are often visually spectacular, adding to the game's entertainment value.
- They usually require a significant amount of in-game resources, such as energy bars or special meters.