Description
Kara Throw is an advanced technique used in fighting games to extend the range of a character's throw. By canceling the initial frames of a normal move into a throw, players can effectively 'slide' their character closer to the opponent before executing the throw. This technique requires precise timing and deep understanding of the game's mechanics. It is often used to catch opponents off-guard, making it a valuable tool in high-level play. The term 'kara' is derived from Japanese, meaning 'empty,' reflecting the idea of cancelling a move before it fully executes.
Examples
- In Street Fighter III: 3rd Strike, Ken's Kara Throw is performed by canceling the startup frames of his standing medium kick into a throw. This extends the range of his throw significantly, making it a powerful tool in his arsenal.
- In Tekken 7, Kazuya can perform a Kara Throw by canceling the initial frames of his forward, forward input into a throw. This allows Kazuya to cover more distance quickly, catching opponents who are otherwise out of range.
Additional Information
- Kara Throws are character-specific, meaning that not all characters can perform this technique.
- This technique is most commonly found in games with a high level of mechanical depth, such as the Street Fighter and Tekken series.