Jump Installing

A technique in fighting games where a player cancels a jump animation into another move, preserving the jump's properties.

Description

Jump Installing is a nuanced technique used by experienced players in fighting games to gain advantages during a match. By initiating a jump and then canceling it into another move, players can carry over properties of the jump, such as invincibility frames or altered hitboxes, into their next action. This can create unexpected opportunities or defensive maneuvers that would not be possible through standard inputs. While it sounds complex, it’s essentially about making your next move more effective by leveraging the benefits of a jump animation. This technique is particularly prevalent in games with intricate combo systems and deep mechanics, such as Guilty Gear and BlazBlue.

Examples

Additional Information

References

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