Juggle

A gameplay mechanic in fighting games where a character is repeatedly struck while in mid-air, preventing them from landing and recovering.

Description

In fighting games, a juggle is a technique that allows players to keep their opponents airborne by executing a series of attacks. This mechanic is crucial because it can maximize damage output while limiting the opponent’s ability to retaliate. The concept revolves around a sequence of moves that keep the opponent off the ground, often leading to high-damage combos. Successful juggling requires precise timing and an understanding of the character’s move set. The mechanic adds a layer of complexity to the game, as players must balance the risk and reward of attempting a juggle, considering factors like the opponent's escape options and their own character’s capabilities.

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Additional Information

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