Description
Jailing is a strategic approach used in fighting games to control the flow of the match. When a player successfully 'jails' their opponent, they create a scenario where the opponent is compelled to block or take specific actions, often reducing their ability to counterattack or escape effectively. This technique leverages the game's mechanics to put the opponent in a vulnerable position, often following a series of well-timed moves or attacks. The objective of jailing is to maintain pressure and control, forcing the opponent into a defensive stance and limiting their options, making it easier to predict their next move and capitalize on their limited choices.
Examples
- In 'Street Fighter V,' a player uses Ryu's Hadouken to pressure their opponent in the corner. The repeated fireballs force the opponent to block continuously, limiting their ability to counterattack.
- In 'Tekken 7,' a player with Paul Phoenix uses his Demolition Man move to push the opponent towards the wall. Once the opponent is cornered, Paul can use a mix of highs and lows to keep the opponent in a jailing situation.
Additional Information
- Jailing often involves understanding the frame data of moves to ensure continuous pressure.
- Successful jailing can significantly impact the mental state of the opponent, causing frustration and leading to mistakes.