Jail

A situation in fighting games where a player is trapped in a disadvantageous position, typically due to repeated attacks or combos from the opponent, limiting their ability to move or counterattack.

Description

In the fighting games industry, 'jail' refers to a scenario where a player finds themselves stuck in a cycle of attacks from their opponent. This can happen when the opponent successfully executes a series of combos or attacks that leave the player with limited options to escape or counter. Being in 'jail' often means taking damage continuously and struggling to regain control of the match. The concept highlights the importance of defensive strategies and the ability to break free from such disadvantageous positions. Effective use of blocking, dodging, and countering techniques are essential to avoid or escape this trapped state.

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