Description
Items and interactables add an extra layer of strategy and excitement to fighting games. These can range from weapons and health packs to environmental objects like barrels or cars. They can be picked up, thrown, or activated to deal damage, heal, or provide various buffs or debuffs. The inclusion of items and interactables often requires players to not only master their character's moves but also to understand and utilize the environment effectively. This encourages dynamic gameplay and can lead to unexpected and thrilling moments. For example, using a health pack at a critical moment can turn the tide of battle, or throwing a heavy object can catch an opponent off guard. The strategic use of these elements can be a game-changer, making the gameplay more engaging and unpredictable.
Examples
- In 'Mortal Kombat 11', players can use environmental objects like motorcycles, barrels, and even hanging bodies to attack opponents, creating dynamic and cinematic battles.
- In 'Super Smash Bros. Ultimate', items such as Poké Balls, which summon Pokémon to assist in battle, and the Hammer, a powerful weapon that can deal significant damage, add a fun and chaotic element to the gameplay.
Additional Information
- Items and interactables can be toggled on or off in many games, allowing for different styles of play.
- Some competitive fighting game communities prefer to play without items to focus purely on character skill and strategy.