Description
In the context of fighting games, 'ISM' refers to a system or mode that significantly alters the way the game is played, often by changing character abilities, movesets, or other gameplay mechanics. This feature allows players to choose different playstyles or strategies within the same game, adding depth and variety to the experience. ISMs can change fundamental aspects such as speed, power, or special moves, giving players the opportunity to tailor the game to their preferences or to counter specific opponents more effectively. This concept is designed to enhance replayability and provide a broader range of tactical options.
Examples
- Street Fighter Alpha 3: In this game, players can choose from three different ISMs: A-ISM, X-ISM, and V-ISM. Each ISM changes the character's available moves and special abilities, allowing players to pick a mode that best suits their fighting style.
- Capcom vs. SNK 2: This game features multiple ISMs referred to as 'Grooves,' such as C-Groove, A-Groove, and K-Groove. Each Groove offers distinct gameplay mechanics, like different super move meters and defensive options, providing a unique experience for each choice.
Additional Information
- ISMs can significantly affect the balance of a game, requiring careful consideration by game developers.
- Players often experiment with different ISMs to discover the most effective strategies for various matchups.