Description
In the fighting games industry, 'invincible' refers to a temporary state where a character is immune to damage and cannot be interrupted by the opponent's moves. This state can be triggered by specific actions, such as executing a special move, performing a dodge, or using an item. The invincible state adds strategic depth, allowing players to time their actions carefully to avoid damage or counterattack effectively. It is a critical element in balancing gameplay, providing characters with defensive options and rewarding skillful play. Understanding and utilizing invincibility frames can be the difference between victory and defeat.
Examples
- Ryu's Shoryuken in Street Fighter: When Ryu performs his iconic Shoryuken (Dragon Punch), he becomes invincible during the initial frames of the move, allowing him to counter an opponent's attack without taking damage.
- Bayonetta's Witch Time in Super Smash Bros.: Bayonetta can trigger Witch Time, a form of invincibility, by dodging an attack at the right moment. This slows down the opponent's movements, providing her with a window to launch a counterattack.
Additional Information
- Invincibility is often balanced by being limited in duration or by having a recovery period where the character is vulnerable.
- Players must learn the timing and conditions of invincibility frames to effectively incorporate them into their strategy.