Description
In the context of fighting games, 'invincibility' refers to a period during which a character is immune to any attacks from the opponent. This can occur during specific moves, special abilities, or under certain conditions within the game. Invincibility frames, often abbreviated as 'i-frames,' are crucial for executing advanced strategies and can turn the tide of a match. Whether it's a counterattack, a dodge, or a special move, mastering the timing and application of invincibility is essential for high-level play. Understanding how invincibility works in various games allows players to optimize their offense and defense, making it a fundamental mechanic in competitive fighting games.
Examples
- In 'Street Fighter V,' Ryu's Shoryuken has invincibility frames at the start, allowing him to counter incoming attacks effectively.
- In 'Super Smash Bros. Ultimate,' characters gain a brief invincibility period when they grab the ledge, which can be used to avoid edge-guarding attempts.
Additional Information
- Invincibility is often balanced by making the character vulnerable before or after the invincible state.
- Different games implement invincibility in unique ways, adding to the depth and complexity of gameplay.