Description
In the context of fighting games, 'interactable' refers to objects or elements within the game environment that players can use to their advantage during a match. These elements are typically placed in the background or foreground of the stage and can be triggered or manipulated to affect the battle. Interactables can range from throwable objects to stage hazards that deal damage or alter the positioning of the fighters. Their inclusion adds an extra layer of strategy, as players must not only focus on their opponent but also be aware of their surroundings and how to utilize these elements effectively. The presence of interactables can significantly influence the flow of a match, making the gameplay more dynamic and unpredictable.
Examples
- In 'Injustice 2', different stages feature various interactables like cars, barrels, and drones that players can use to deal damage to their opponent or escape from tight situations.
- In 'Mortal Kombat 11', fighters can use parts of the environment, such as hanging chains or sharp objects, to inflict additional damage on their opponent, adding a strategic layer to the combat.
Additional Information
- Interactables often vary from stage to stage, providing unique experiences and strategies for each environment.
- Some fighting games allow players to toggle interactables on or off, giving them control over the complexity of the match.