Description
In the fighting games industry, input lag is a critical factor that can make or break the gaming experience. It refers to the time delay between when a player presses a button on their controller and when the corresponding action is executed on the screen. This delay can be caused by various factors, including the game’s internal processing, display refresh rates, and the type of controller being used. Fighting games require precise timing and quick reflexes, so even a small amount of input lag can significantly affect gameplay, often resulting in missed moves or combos. Many competitive players and developers strive to minimize input lag to ensure gameplay is as responsive and accurate as possible.
Examples
- In 'Street Fighter V,' players have reported input lag issues that led to missed attacks and combos, which Capcom later addressed through updates to improve the game’s responsiveness.
- During tournaments of 'Tekken 7,' players have noted differences in input lag between different gaming setups, prompting organizers to standardize equipment to ensure fair play.
Additional Information
- Different types of displays (e.g., LCD vs. CRT) can introduce varying levels of input lag, with CRTs generally having less.
- Professional gamers often use specialized, low-latency controllers to minimize input lag and enhance performance.