Description
In fighting games, an Infinite Prevention System (IPS) is a safeguard implemented to prevent players from performing endless, repetitive combos that can unfairly dominate a match. This system is vital for maintaining balance and fairness, ensuring that no player can exploit the game's mechanics to achieve a guaranteed victory. By implementing IPS, developers encourage players to develop diverse and strategic gameplay rather than relying on a single overpowering tactic. It works by detecting repeated patterns or sequences in a combo and then breaking the combo if it matches predefined criteria, often by making the opponent automatically recover or become immune to further hits.
Examples
- In 'Skullgirls,' the IPS detects when a player is attempting to loop a combo and forces the opponent into a recovery state, breaking the combo.
- In 'BlazBlue,' a similar system called the 'Repeat Move Limit' is used, where the game limits the number of times a specific move can be used consecutively within the same combo.
Additional Information
- IPS helps to create a more dynamic and engaging gameplay experience by encouraging variety in combos.
- It also levels the playing field, making the game more accessible to new players who might otherwise be overwhelmed by advanced infinite combos.