Description
In the realm of fighting games, a hurtbox is a critical concept that outlines the regions on a character's model susceptible to being hit by an opponent’s moves. This invisible box is what determines whether an attack will successfully land and deal damage. Unlike the character's visual representation, the hurtbox is often a simplified shape, such as a rectangle or circle, that encompasses different parts of the character's body. The accuracy and size of hurtboxes can significantly affect gameplay, as they determine how easy or difficult it is to land hits or avoid attacks. Understanding hurtboxes can give players a strategic advantage, allowing them to better anticipate and counter their opponent's moves.
Examples
- In Street Fighter V, Ryu's hurtbox during his standing animation covers his entire torso and head but excludes his arms, making certain moves harder to connect.
- In Super Smash Bros. Ultimate, Pikachu's hurtbox is relatively small due to the character's diminutive size, making it more challenging for opponents to land precise hits.
Additional Information
- Hurtboxes can change dynamically depending on the character’s actions, such as jumping, crouching, or attacking.
- Some fighting games provide players with options to view hurtboxes during training modes, allowing for a deeper understanding of hit detection.