Description
In fighting games, 'Homing' is a mechanic that allows specific moves or projectiles to follow an opponent, adjusting their trajectory based on the opponent's position. This makes it challenging for players to evade these attacks through simple movement or dodging. Typically, homing moves are balanced to ensure they are not overly powerful; they might have slower startup times or be vulnerable to counter-attacks. Homing mechanics add a layer of strategic depth to fights, forcing players to think more critically about their positioning and defensive options. For instance, in some games, a character's homing attack might require careful timing or specific conditions to activate, adding complexity and excitement to matches.
Examples
- In Dragon Ball FighterZ, characters like Goku have special moves that can home in on opponents, making it difficult for them to escape without using defensive maneuvers like blocking or teleporting.
- In Guilty Gear Strive, the character Ky Kiske has a special move called 'Stun Edge' that has a homing variant, tracking opponents and ensuring they need to be more strategic with their movements.
Additional Information
- Homing moves often require a balance in gameplay to prevent them from being too overpowering.
- Players can counter homing attacks with specific defensive moves or by predicting the opponent’s timing.