Hitstop

A brief pause or slowdown that occurs when a character successfully lands an attack on their opponent.

Description

In fighting games, 'hitstop' is a brief, intentional pause or slowdown that occurs when a character successfully lands an attack on their opponent. This mechanic serves a dual purpose: it provides visual and auditory feedback to emphasize the impact of the hit, and it allows players a split second to process the hit and plan their next move. Hitstop is an important element in the rhythm and feel of a fighting game, adding weight and satisfaction to successful attacks. It also plays a crucial role in the overall balance and timing of the game, affecting both offensive and defensive strategies.

Examples

Additional Information

References

Back to Home