Description
In fighting games, 'hitstop' is a brief, intentional pause or slowdown that occurs when a character successfully lands an attack on their opponent. This mechanic serves a dual purpose: it provides visual and auditory feedback to emphasize the impact of the hit, and it allows players a split second to process the hit and plan their next move. Hitstop is an important element in the rhythm and feel of a fighting game, adding weight and satisfaction to successful attacks. It also plays a crucial role in the overall balance and timing of the game, affecting both offensive and defensive strategies.
Examples
- In 'Street Fighter V,' when Ryu lands a heavy punch on Chun-Li, there is a noticeable pause that highlights the power of the attack and gives players a moment to react.
- In 'Super Smash Bros. Ultimate,' when Mario hits Bowser with a smash attack, the game briefly freezes, accentuating the impact and providing a dramatic flair to the move.
Additional Information
- Hitstop duration can vary between different games and even between different moves within the same game.
- This mechanic can also be used to balance gameplay, as longer hitstop can make powerful moves feel more impactful while giving opponents a moment to counter.