Description
In fighting games, 'Hitfall' refers to the moment when a character is sent to the ground as a result of being struck by an opponent's move. This state is crucial because it often leaves the character temporarily vulnerable and unable to execute any actions, allowing the opponent to plan their next move. The severity and duration of the hitfall can vary depending on the game mechanics, the type of attack, and the specific character traits. Understanding hitfall is essential for both offensive and defensive strategies, as it can be an opportunity to capitalize on an opponent’s vulnerability or to prepare for a quick recovery to avoid further damage. The concept of hitfall adds a layer of depth and strategy to fighting games, emphasizing the importance of timing, positioning, and move selection.
Examples
- In 'Street Fighter V', when Ryu performs a heavy kick, the opponent is often sent into a hitfall state, lying on the ground for a brief period. This allows Ryu to close the distance and prepare for another attack.
- In 'Tekken 7', certain moves by characters like Heihachi can cause opponents to fall to the ground. Players must then decide whether to follow up with a ground attack or prepare for the opponent's recovery.
Additional Information
- Hitfall duration can vary widely between different fighting games and even between different characters within the same game.
- Some characters have special moves or abilities that allow them to recover from hitfall more quickly or avoid it altogether.