Description
In fighting games, a 'Hit Throw' is a unique move that combines elements of both a traditional attack and a throw. When a player successfully lands the initial hit of this move, it seamlessly transitions into a throw animation, dealing additional damage. This type of move is particularly effective because it bypasses the usual need to break an opponent's guard, as the throw component is initiated upon a successful hit. Hit Throws can catch opponents off guard, making them a valuable tool in a player's arsenal. However, they typically require precise timing and positioning to execute correctly.
Examples
- Ken's Hell Wheel in Street Fighter V: This move begins with a kick that, if it connects, transitions into a throw where Ken flips the opponent over his shoulder.
- Scorpion's Spear in Mortal Kombat 11: Scorpion throws his spear; if it hits the opponent, he pulls them in for a follow-up attack, combining a ranged hit with a throw.
Additional Information
- Hit Throws often require specific conditions to be met, such as the opponent being in a certain state or position.
- They can be countered if the initial hit is blocked or if the opponent evades the attack altogether.