Description
In the fighting games industry, 'Hit Stun' refers to the temporary state a character enters after being struck by an opponent. During this period, the affected character is rendered immobile and unable to perform any actions, such as attacking, blocking, or evading. The duration of hit stun can vary depending on the attack's strength, the game mechanics, and other factors. Understanding hit stun is crucial for both offensive and defensive strategies. Offensively, it allows players to chain together combos by ensuring the opponent remains vulnerable. Defensively, recognizing hit stun durations can help players anticipate and mitigate damage, either by avoiding certain attacks or preparing for counterattacks once the stun period ends. Hit stun is a fundamental concept that affects gameplay dynamics, influencing the flow and pacing of matches.
Examples
- In Street Fighter V, Ryu's heavy punch inflicts a longer hit stun than his light punch, allowing for more complex combo sequences.
- In Tekken 7, Kazuya's Electric Wind God Fist creates significant hit stun, giving players an opportunity to follow up with powerful juggle attacks.
Additional Information
- Hit stun duration can be affected by factors like character-specific traits and special moves.
- Some games allow players to reduce hit stun duration through advanced techniques like 'teching' or 'bursting'.