Description
In fighting games, understanding the concept of 'High' attacks is crucial for both offense and defense. High attacks are designed to hit opponents who are standing or jumping but can be avoided by crouching. This adds a layer of strategy, as players must anticipate their opponent’s actions and choose their moves accordingly. High attacks are often faster and can lead to combo opportunities if they connect. However, they are also riskier since they can be easily dodged by a crouching opponent. The balance between using high, mid, and low attacks makes fighting games deeply strategic and engaging. High attacks can be particularly effective against aggressive opponents who frequently jump or stand guard. Mastering the timing and application of high attacks can significantly enhance a player's combat effectiveness.
Examples
- In 'Street Fighter V', Ryu's standing heavy punch is a high attack. It is powerful and can lead to significant damage if it connects, but it can be dodged by a crouching opponent.
- In 'Tekken 7', Kazuya's Electric Wind God Fist is a high attack that is both fast and powerful. It can launch the opponent into the air, setting up for further combo attacks. However, it can be avoided by crouching, making it a high-risk, high-reward move.
Additional Information
- High attacks are often used to catch opponents off guard or to punish specific actions like jumping.
- Players need to mix high, mid, and low attacks to keep their opponents guessing and to break their defense.