Description
In fighting games, a 'Hard-to-Blockable' refers to a scenario where an attack or combination of attacks are tough for the defending player to block. This can be due to a mix-up where the attacking player alternates between high and low attacks, or due to the speed and timing of the attacks making them nearly unpredictable. These situations test the defender's reaction time, prediction skills, and overall game knowledge. Such techniques can turn the tide of a match and are often utilized by advanced players to gain an edge over their opponents. Understanding and countering 'Hard-to-Blockable' attacks is a critical aspect of high-level play and adds depth to the strategic elements of fighting games.
Examples
- In 'Street Fighter V,' characters like Ibuki can perform a mix-up with her kunai attacks, making it very difficult for the opponent to predict whether to block high or low.
- In 'Tekken 7,' some characters have strings of moves that switch between mid and low attacks so rapidly that blocking them consistently requires precise timing and anticipation.
Additional Information
- Mastering the defense against 'Hard-to-Blockable' attacks can significantly improve a player's competitive performance.
- Some characters are designed with more 'Hard-to-Blockable' setups, making them more complex and rewarding for skilled players.