Description
In the context of fighting games, a 'guess' often involves a player making a strategic decision without having complete information about their opponent's next move. This can happen frequently in high-stakes moments where both players are trying to outthink and outmaneuver each other. A guess might involve predicting whether an opponent will attack high or low, block, or perform a special move. While guesses can sometimes be informed by patterns or habits observed in the opponent's playstyle, they still carry a significant degree of uncertainty. The ability to make accurate guesses can often be the difference between victory and defeat, making it a critical skill in competitive play.
Examples
- During a match in Street Fighter V, Player A might guess that Player B will go for a low attack and decides to block low. If Player B actually performs a low attack, Player A successfully defends and gains an opportunity to counter-attack.
- In Tekken 7, a player might guess that their opponent will use a particular combo starter based on previous rounds. They might then choose to sidestep or use a specific defensive move to counter that guess, potentially turning the tide of the match.
Additional Information
- Making educated guesses often involves reading the opponent's patterns and habits.
- High-level players frequently train to minimize the need for guessing by mastering all possible scenarios.