Description
In fighting games, a 'Guard Crush' is a critical game mechanic that punishes overly defensive players. When a player blocks too many attacks in quick succession, their guard is 'crushed,' meaning they can no longer defend against incoming attacks for a short period. This mechanic adds a layer of strategy, encouraging players to balance offense and defense. Guard Crush can be visually indicated by a gauge or a specific animation, signaling to both players that a guard break is imminent. This mechanic varies from game to game but generally aims to make matches more dynamic and prevent overly defensive playstyles. The concept keeps the game engaging, requiring players to constantly adapt their strategies.
Examples
- In 'Street Fighter V,' characters have a stun gauge that fills up when they take damage or block attacks. Once this gauge is full, the character is stunned, leaving them open to a follow-up attack.
- In 'Guilty Gear Strive,' the R.I.S.C. gauge increases as players block attacks. When this gauge is maxed out, the next hit will deal significantly more damage and potentially break their guard.
Additional Information
- Guard Crush mechanics can differ significantly between games, with some opting for visual indicators like gauges and others using more subtle cues.
- Developers use Guard Crush to balance gameplay, ensuring that overly defensive players can't indefinitely turtle up and avoid taking risks.