Description
In fighting games, 'Guard' refers to the strategic act of blocking incoming attacks from an opponent to prevent or minimize damage. This mechanic is crucial for defense and requires precise timing and quick reflexes. Guards can be high, low, or mid, depending on the type of attack being defended against. Mastering the art of guarding is essential for players to survive and counterattack effectively. Guards are often executed by holding back or pressing a specific button, and some games offer advanced techniques like parrying or perfect blocking for even greater defensive capabilities.
Examples
- In 'Street Fighter V', players can guard against an opponent's punches and kicks by holding back on the joystick or directional pad. This reduces the damage taken and can create opportunities for counterattacks.
- In 'Tekken 7', guarding is managed by holding back or down-back on the joystick. Players can guard against high and mid attacks by holding back, while low attacks require a down-back guard. Mastery of this can turn the tide in a match.
Additional Information
- Guarding effectively can lead to 'chip damage', where some damage is still taken even while blocking.
- Some games feature 'guard breaks', where continuous guarding can eventually lead to a temporary stun, leaving the player vulnerable.