Description
Gravity Scaling is an essential feature in many modern fighting games, designed to maintain balance and fairness. It dynamically increases the intensity of gravitational pull as a combo progresses, making it harder to keep the opponent airborne for extended periods. This mechanic ensures that players can't exploit low-gravity physics to perform endless, unbreakable combos, thereby promoting more strategic gameplay and varied fighting styles. As a combo lengthens, the escalating gravity makes subsequent attacks less effective at keeping the opponent in the air, eventually forcing the combo to end. The goal is to strike a balance between rewarding skillful play and maintaining competitive integrity, ensuring that matches remain engaging and fair for both players.
Examples
- In 'Dragon Ball FighterZ', gravity scaling is implemented to prevent players from continuously juggling their opponents with extended air combos, promoting more tactical and varied combat.
- In 'Guilty Gear Strive', as a combo progresses, the gravity scaling effect increases, causing the opponent to fall faster, which discourages excessively long aerial combos and encourages players to mix up their strategy.
Additional Information
- Gravity scaling is a common feature in many modern fighting games to prevent infinite combos.
- It helps maintain game balance by ensuring that no single strategy becomes overwhelmingly dominant.