Description
In the context of fighting games, 'Gimp' refers to a strategy where one player forces their opponent's character off the stage and then uses various tactics to prevent them from recovering and returning to the platform. This can involve precise timing, knowledge of the opponent's character's weaknesses, and skillful execution of moves that either push the opponent further away or disrupt their recovery attempts. The goal is to eliminate the opponent's character more quickly than through standard combat means, often resulting in an earlier victory. This technique is particularly prominent in games like Super Smash Bros., where the stage and recovery mechanics play a significant role in the overall strategy.
Examples
- In Super Smash Bros. Ultimate, a player using Mario might jump off the stage to perform a forward aerial attack on an opponent trying to recover. This move, if timed correctly, can spike the opponent downwards, making it nearly impossible for them to return to the stage.
- In Rivals of Aether, a player using the character Wrastor might use their aerial mobility to chase an opponent off-stage and use multiple aerial attacks to keep them from recovering. Wrastor's high mobility makes it difficult for the opponent to predict and counter these off-stage attacks.
Additional Information
- Gimping requires precise timing and a deep understanding of both the player’s and opponent’s characters.
- While effective, attempting to gimp an opponent can be risky, as it often involves leaving the stage and potentially putting oneself in a vulnerable position.