Description
In the context of fighting games, a 'Gap' refers to a brief period during which a player's defense or attack pattern is vulnerable to being countered or interrupted. This can occur due to a variety of reasons such as recovery frames after an attack, a missed input, or an intentionally created opportunity by the opponent. Understanding and exploiting gaps is a crucial aspect of high-level play as it allows players to maximize their offensive and defensive strategies. Recognizing these moments can lead to punishing the opponent with significant damage or gaining a tactical advantage in the match.
Examples
- A common example is in Street Fighter V, where Ryu's heavy punch has a small gap before he can block again. Advanced players exploit this to counter with a quick attack.
- In Tekken 7, when Kazuya performs his Electric Wind God Fist, there's a brief gap if he misses, which opponents can use to launch a counter-attack.
Additional Information
- Exploiting gaps requires precise timing and deep knowledge of the game mechanics.
- Training modes in many fighting games allow players to practice identifying and exploiting gaps.